Keep one connection setup
The same line connects your local preview and published game:TableverseClient<Game> without managing connection modes, platform URLs, access tokens, room IDs, or player IDs.
Handle connection errors
not_ready, connection_lost, server_error, and closed.
Call client.dispose() when your application permanently unmounts the game. This closes the connection and rejects pending requests.
Views and subscriptions
Keep your interface synchronized with the host.